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Function object.destroy
Destroys the given object and sets it back to its initial state. It's used to destroy an object, calling its destructor or finalizer so it no longer references any other objects. It does not initiate a GC cycle or free any GC memory.
void destroy(T)
(
T obj
)
if (is(T == class));
void destroy(T)
(
T obj
)
if (is(T == interface));
void destroy(T)
(
ref T obj
)
if (is(T == struct));
void destroy(T, U, ulong n)
(
ref T obj
)
if (!is(T == struct));
void destroy(T)
(
ref T obj
)
if (!is(T == struct) && !is(T == interface) && !is(T == class) && !_isStaticArray!T);
Example
Reference type demonstration
class C
{
static int dtorCount;
string s = "S";
~this() { dtorCount++; }
}
C c = new C();
assert(c .dtorCount == 0); // destructor not yet called
assert(c .s == "S"); // initial state `c.s` is `"S"`
c .s = "T";
assert(c .s == "T"); // `c.s` is `"T"`
destroy(c);
assert(c .dtorCount == 1); // `c`'s destructor was called
assert(c .s == "S"); // `c.s` is back to its inital state, `"S"`
Example
Value type demonstration
int i;
assert(i == 0); // `i`'s initial state is `0`
i = 1;
assert(i == 1); // `i` changed to `1`
destroy(i);
assert(i == 0); // `i` is back to its initial state `0`
Authors
Walter Bright, Sean Kelly
License
Copyright © 1999-2018 by the D Language Foundation | Page generated by ddox.