View source code
Display the source code in std/socket.d from which this page was generated on github.
Report a bug
If you spot a problem with this page, click here to create a Bugzilla issue.
Improve this page
Quickly fork, edit online, and submit a pull request for this page. Requires a signed-in GitHub account. This works well for small changes. If you'd like to make larger changes you may want to consider using local clone.

Class std.socket.Protocol

Protocol is a class for retrieving protocol information.

class Protocol ;

Fields

NameTypeDescription
aliases string[]These members are populated when one of the following functions are called successfully:
name stringThese members are populated when one of the following functions are called successfully:
type ProtocolTypeThese members are populated when one of the following functions are called successfully:

Methods

NameDescription
getProtocolByName
getProtocolByType
factory Create instance of class specified by the fully qualified name classname. The class must either have no constructors or have a default constructor.
opCmp Compare with another Object obj.
opEquals Test whether this is equal to o. The default implementation only compares by identity (using the is operator). Generally, overrides for opEquals should attempt to compare objects by their contents.
toHash Compute hash function for Object.
toString Convert Object to a human readable string.

Example

auto proto = new Protocol;
writeln("About protocol TCP:");
if (proto.getProtocolByType(ProtocolType.TCP))
{
    writefln("  Name: %s", proto.name);
    foreach (string s; proto.aliases)
         writefln("  Alias: %s", s);
}
else
    writeln("  No information found");

Authors

Christopher E. Miller, David Nadlinger, Vladimir Panteleev

License

Boost License 1.0.