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Template std.signals.Signal
Mixin to create a signal within a class object.
template Signal(T1...)
;
Different signals can be added to a class by naming the mixins.
Contained Functions
Name | Description |
---|---|
connect | Add a slot to the list of slots to be called when emit() is called. |
disconnect | Remove a slot from the list of slots to be called when emit() is called. |
disconnectAll | Disconnect all the slots. |
emit | Call each of the connected slots, passing the argument(s) i to them. Nested call will be ignored. |
Contained Aliases
Name | Description |
---|---|
slot_t | A slot is implemented as a delegate. The slot_t is the type of the delegate. The delegate must be to an instance of a class or an interface to a class instance. Delegates to struct instances or nested functions must not be used as slots. |
Example
import std .signals;
int observedMessageCounter = 0;
class Observer
{ // our slot
void watch(string msg, int value)
{
switch (observedMessageCounter++)
{
case 0:
writeln(msg); // "setting new value"
writeln(value); // 4
break;
case 1:
writeln(msg); // "setting new value"
writeln(value); // 6
break;
default:
assert(0, "Unknown observation");
}
}
}
class Observer2
{ // our slot
void watch(string msg, int value)
{
}
}
class Foo
{
int value() { return _value; }
int value(int v)
{
if (v != _value)
{ _value = v;
// call all the connected slots with the two parameters
emit("setting new value", v);
}
return v;
}
// Mix in all the code we need to make Foo into a signal
mixin Signal!(string, int);
private :
int _value;
}
Foo a = new Foo;
Observer o = new Observer;
auto o2 = new Observer2;
auto o3 = new Observer2;
auto o4 = new Observer2;
auto o5 = new Observer2;
a .value = 3; // should not call o.watch()
a .connect(&o .watch); // o.watch is the slot
a .connect(&o2 .watch);
a .connect(&o3 .watch);
a .connect(&o4 .watch);
a .connect(&o5 .watch);
a .value = 4; // should call o.watch()
a .disconnect(&o .watch); // o.watch is no longer a slot
a .disconnect(&o3 .watch);
a .disconnect(&o5 .watch);
a .disconnect(&o4 .watch);
a .disconnect(&o2 .watch);
a .value = 5; // so should not call o.watch()
a .connect(&o2 .watch);
a .connect(&o .watch); // connect again
a .value = 6; // should call o.watch()
destroy(o); // destroying o should automatically disconnect it
a .value = 7; // should not call o.watch()
writeln(observedMessageCounter); // 2
}
// A function whose sole purpose is to get this module linked in
// so the unittest will run.
void linkin() {
Authors
License
Copyright © 1999-2022 by the D Language Foundation | Page generated by ddox.