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Function object.destroy
Destroys the given object and optionally resets to initial state. It's used to
destroy an object, calling its destructor or finalizer so it no longer
references any other objects. It does not initiate a GC cycle or free
any GC memory.
If initialize
is supplied false
, the object is considered invalid after
destruction, and should not be referenced.
void destroy(bool initialize = true, T)
(
ref T obj
)
if (is(T == struct));
void destroy(bool initialize = true, T)
(
T obj
)
if (is(T == class));
void destroy(bool initialize = true, T)
(
T obj
)
if (is(T == interface));
void destroy(bool initialize = true, T)
(
ref T obj
)
if (__traits(isStaticArray, T));
void destroy(bool initialize = true, T)
(
ref T obj
)
if (!is(T == struct) && !is(T == interface) && !is(T == class) && !__traits(isStaticArray, T));
Example
Reference type demonstration
class C
{
struct Agg
{
static int dtorCount;
int x = 10;
~this() { dtorCount++; }
}
static int dtorCount;
string s = "S";
Agg a;
~this() { dtorCount++; }
}
C c = new C();
assert(c .dtorCount == 0); // destructor not yet called
assert(c .s == "S"); // initial state `c.s` is `"S"`
assert(c .a .dtorCount == 0); // destructor not yet called
assert(c .a .x == 10); // initial state `c.a.x` is `10`
c .s = "T";
c .a .x = 30;
assert(c .s == "T"); // `c.s` is `"T"`
destroy(c);
assert(c .dtorCount == 1); // `c`'s destructor was called
assert(c .s == "S"); // `c.s` is back to its inital state, `"S"`
assert(c .a .dtorCount == 1); // `c.a`'s destructor was called
assert(c .a .x == 10); // `c.a.x` is back to its inital state, `10`
// check C++ classes work too!
extern (C++) class CPP
{
struct Agg
{
__gshared int dtorCount;
int x = 10;
~this() { dtorCount++; }
}
__gshared int dtorCount;
string s = "S";
Agg a;
~this() { dtorCount++; }
}
CPP cpp = new CPP();
assert(cpp .dtorCount == 0); // destructor not yet called
assert(cpp .s == "S"); // initial state `cpp.s` is `"S"`
assert(cpp .a .dtorCount == 0); // destructor not yet called
assert(cpp .a .x == 10); // initial state `cpp.a.x` is `10`
cpp .s = "T";
cpp .a .x = 30;
assert(cpp .s == "T"); // `cpp.s` is `"T"`
destroy!false(cpp); // destroy without initialization
assert(cpp .dtorCount == 1); // `cpp`'s destructor was called
assert(cpp .s == "T"); // `cpp.s` is not initialized
assert(cpp .a .dtorCount == 1); // `cpp.a`'s destructor was called
assert(cpp .a .x == 30); // `cpp.a.x` is not initialized
destroy(cpp);
assert(cpp .dtorCount == 2); // `cpp`'s destructor was called again
assert(cpp .s == "S"); // `cpp.s` is back to its inital state, `"S"`
assert(cpp .a .dtorCount == 2); // `cpp.a`'s destructor was called again
assert(cpp .a .x == 10); // `cpp.a.x` is back to its inital state, `10`
Example
Value type demonstration
int i;
assert(i == 0); // `i`'s initial state is `0`
i = 1;
assert(i == 1); // `i` changed to `1`
destroy!false(i);
assert(i == 1); // `i` was not initialized
destroy(i);
assert(i == 0); // `i` is back to its initial state `0`
Authors
Walter Bright, Sean Kelly
License
Copyright © 1999-2022 by the D Language Foundation | Page generated by ddox.