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Class std.socket.Protocol
Protocol
is a class for retrieving protocol information.
class Protocol
;
Fields
Name | Type | Description |
---|---|---|
aliases
|
string[] | These members are populated when one of the following functions are called successfully: |
name
|
string | These members are populated when one of the following functions are called successfully: |
type
|
ProtocolType | These members are populated when one of the following functions are called successfully: |
Methods
Name | Description |
---|---|
getProtocolByName
(name)
|
|
getProtocolByType
(type)
|
|
factory
(classname)
|
Create instance of class specified by the fully qualified name classname. The class must either have no constructors or have a default constructor. |
opCmp
(o)
|
Compare with another Object obj. |
opEquals
(o)
|
Test whether this is equal to o .
The default implementation only compares by identity (using the is operator).
Generally, overrides for opEquals should attempt to compare objects by their contents.
|
toHash
()
|
Compute hash function for Object. |
toString
()
|
Convert Object to a human readable string. |
Example
auto proto = new Protocol;
writeln("About protocol TCP:");
if (proto .getProtocolByType(ProtocolType .TCP))
{
writefln(" Name: %s", proto .name);
foreach (string s; proto .aliases)
writefln(" Alias: %s", s);
}
else
writeln(" No information found");
Authors
Christopher E. Miller, David Nadlinger, Vladimir Panteleev
License
Copyright © 1999-2022 by the D Language Foundation | Page generated by ddox.