dmd.backend.obj
Compiler implementation of the D programming language.
License
Source:
backend/obj.d
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Declaration
nothrow size_tOmfObj_mangle(Symbol*s, char*dest); -
Declaration
nothrow intMsCoffObj_getsegment(const(char)*sectname, uintflags); -
Declaration
nothrow voidElfObj_dosseg(); -
Declaration
nothrow voidMachObj_dosseg(); -
Declaration
classObj;Generic interface to the four object module file formats supported. Instead of using virtual functions (i.e. virtual dispatch) it uses static dispatch. Since config.objfmt never changes after initialization of the compiler, static branch prediction should make it faster than virtual dispatch.
Discussion
Making static dispatch work requires tediously repetitive boilerplate, which we accomplish via string mixins.