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Class std.socket.Protocol
Protocol
is a class for retrieving protocol information.
class Protocol
;
Fields
Name | Type | Description |
---|---|---|
aliases
|
string[] | These members are populated when one of the following functions are called successfully: |
name
|
string | These members are populated when one of the following functions are called successfully: |
type
|
ProtocolType | These members are populated when one of the following functions are called successfully: |
Methods
Name | Description |
---|---|
getProtocolByName
(name)
|
|
getProtocolByType
(type)
|
|
factory
(classname)
|
Create instance of class specified by the fully qualified name classname. The class must either have no constructors or have a default constructor. |
opCmp
(o)
|
Compare with another Object obj. |
opEquals
(o)
|
Test whether this is equal to o .
The default implementation only compares by identity (using the is operator).
Generally, overrides and overloads for opEquals should attempt to compare objects by their contents.
A class will most likely want to add an overload that takes your specific type as the argument
and does the content comparison. Then you can override this and forward it to your specific
typed overload with a cast. Remember to check for null on the typed overload.
|
toHash
()
|
Compute hash function for Object. |
toString
()
|
Convert Object to a human readable string. |
Example
auto proto = new Protocol;
writeln("About protocol TCP:");
if (proto .getProtocolByType(ProtocolType .TCP))
{
writefln(" Name: %s", proto .name);
foreach (string s; proto .aliases)
writefln(" Alias: %s", s);
}
else
writeln(" No information found");
Authors
Christopher E. Miller, David Nadlinger, Vladimir Panteleev
License
Copyright © 1999-2024 by the D Language Foundation | Page generated by ddox.