The D Style
The D Style is a set of style conventions for writing D programs. The D Style is not enforced by the compiler. It is purely cosmetic and a matter of choice. Adhering to the D Style, however, will make it easier for others to work with your code and easier for you to work with others' code. The D Style can form the starting point for a project style guide customized for your project team.
Submissions to Phobos and other official D source code will follow these guidelines.
Whitespace
- One statement per line.
- Use spaces instead of hardware tabs.
- Each indentation level will be four columns.
Naming Conventions
- General
- Unless listed otherwise below, names should be camelCased (this
includes all variables). So, names formed by joining multiple
words have each word other than the first word capitalized. Also, names
do not begin with an underscore ‘_’ unless they are
private.
int myFunc(); string myLocalVar;
- Modules
- Module and package names should be all lowercase, and only contain
the characters [a..z][0..9][_]. This avoids problems when dealing with
case-insensitive file systems.
import std.algorithm;
- Classes, Interfaces, Structs, Unions, Enums, Non-Eponymous Templates
- The names of user-defined types should be PascalCased, which is the
same as camelCased except that the first letter is uppercase.
class Foo; struct FooAndBar;
- Eponymous Templates
- Templates which have the same name as a symbol within that template
(and instantiations of that template are therefore replaced with that
symbol) should be capitalized in the same way that that inner symbol
would be capitalized if it weren't in a template - e.g. types should be
PascalCased and values should be camelCased.
template GetSomeType(T) { alias GetSomeType = T; } template isSomeType(T) { enum isSomeType = is(T == SomeType); } template MyType(T) { struct MyType { ... } } template map(fun...) { auto map(Range r) { ... } }
- Functions
- Function names should be camelCased, so their first letter is lowercase.
This includes properties and member functions.
int done(); int doneProcessing();
- Constants
- The names of constants should be camelCased just like normal variables.
enum secondsPerMinute = 60; immutable hexDigits = "0123456789ABCDEF";
- Enum members
- The members of enums should be camelCased, so their first letter is
lowercase.
enum Direction { bwd, fwd, both } enum OpenRight { no, yes }
- Keywords
- If a name would conflict with a keyword, and it is desirable to use the
keyword rather than pick a different name, a single underscore
‘_’ should be appended to it. Names should not be
capitalized differently in order to avoid conflicting with keywords.
enum Attribute { nothrow_, pure_, safe }
- Acronyms
- When acronyms are used in symbol names, all letters in the acronym
should have the same case. So, if the first letter in the acronym
is lowercase, then all of the letters in the acronym are lowercase, and
if the first letter in the acronym is uppercase, then all of the
letters in the acronym are uppercase.
class UTFException; ubyte asciiChar;
Type Aliases
The D programming languages offers two functionally equivalent syntaxes for type aliases, but ...
alias size_t = uint;
... is preferred over ...
alias uint size_t;
... because ...
- It follows the already familiar assignment syntax instead of the inverted typedef syntax from C
- In verbose declarations, it is easier to see what is being declared
alias important = someTemplateDetail!(withParameters, andValues); alias Callback = ReturnType function(Arg1, Arg2) pure nothrow;
vs.
alias someTemplateDetail!(withParameters, andValues) important; alias ReturnType function(Arg1, Arg2) pure nothrow Callback;
Meaningless type aliases like ...
alias VOID = void; alias INT = int; alias pint = int*;
... should be avoided.
Declaration Style
Since the declarations are left-associative, left justify them:
int[] x, y; // makes it clear that x and y are the same type int** p, q; // makes it clear that p and q are the same type
to emphasize their relationship. Do not use the C style:
int []x, y; // confusing since y is also an int[] int **p, q; // confusing since q is also an int**
Operator Overloading
Operator overloading is a powerful tool to extend the basic types supported by the language. But being powerful, it has great potential for creating obfuscated code. In particular, the existing D operators have conventional meanings, such as ‘+’ means ‘add’ and ‘<<’ means ‘shift left’. Overloading operator ‘+’ with a meaning different from ‘add’ is arbitrarily confusing and should be avoided.
Hungarian Notation
Using hungarian notation to denote the type of a variable is a bad idea. However, using notation to denote the purpose of a variable (that cannot be expressed by its type) is often a good practice.
Properties
Functions should be property functions whenever appropriate. In particular, getters and setters should generally be avoided in favor of property functions. And in general, whereas functions should be verbs, properties should be nouns, just like if they were member variables. Getter properties should not alter state.
Documentation
All public declarations will be documented in Ddoc format and should have at least Params and Returns sections.
Unit Tests
As much as practical, all functions will be exercised by unit tests using unittest blocks immediately following the function to be tested. Every path of code should be executed at least once, verified by the code coverage analyzer.
Additional Requirements for Phobos
In general, this guide does not try to recommend or require that code conform to any particular formatting guidelines. The small section on whitespace at the top contains its only formatting guidelines. However, for Phobos and other official D source code, there are additional requirements:
Brackets
Braces should be on their own line. There are a few exceptions to this (such as when declaring lambda functions), but with any normal function block or type definition, the braces should be on their own line.
void func(int param) { if (param < 0) { ... } else { ... } }
Avoid unnecessary parentheses:
(a == b) ? "foo" : "bar"; // NO a == b ? "foo" : "bar"; // OK
Line length
Lines have a soft limit of 80 characters and a hard limit of 120 characters. This means that most lines of code should be no longer than 80 characters long but that they can exceed 80 characters when appropriate. However, they can never exceed 120 characters.
Whitespace
- Put a space after for, foreach, if, and while:
for (…) { … } foreach (…) { … } if (x) { … } static if (x) { … } while (…) { … } do { … } while (…);
if (…) { … } else if (…) { … }
a + b a / b a == b a && b arr[1 .. 2] int a = 100; b += 1; short c = cast(short) a; filter!(a => a == 42);
a = !a && !(2 == -1); bool b = ~a; auto d = &c; e++; assert(*d == 42); callMyFancyFunction("hello world");
Imports
- Local, selective imports should be preferred over global imports
- Selective imports should have a space before and after the colon (:) like import std.range : zip
- Imports should be sorted lexiographically.
Return type
- The return type should be stated explicitly wherever possible, as it makes the documentation and source code easier to read.
- Function-nested structs (aka Voldemort types) should be preferred over public structs.
Attributes
- Non-templated functions should be annotated with matching attributes (@nogc, @safe, pure, nothrow).
- Templated functions should not be annotated with attributes as the compiler can infer them.
- Every unittest should be annotated (e.g. pure nothrow @nogc @safe unittest { ... }) to ensure the existence of attributes on the templated function.
Templates
- unittest blocks should be avoided in templates. They will generate a new unittest for each instance, hence tests should be put outside of the template.
Declarations
- Constraints on declarations should have the same indentation level as their declaration:
void foo(R)(R r) if (R == 1)
Class/Struct Field Declarations
- In structs and classes, there should only be one space between the type of the field and its name. This avoids problems with future changes generating a larger git diff than necessary.
class MyClass { // bad int a; double b; // good int x; double y; }
We are not necessarily recommending that all code follow these rules. They're likely to be controversial in any discussion on coding standards. However, they are required in submissions to Phobos and other official D source code.