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Function std.datetime.date.TimeOfDay.roll

Adds the given number of units to this TimeOfDay, mutating it. A negative number will subtract.

ref TimeOfDay roll(string units) (
  long value
) pure nothrow @nogc @safe
if (units == "hours");

ref TimeOfDay roll(string units) (
  long value
) pure nothrow @nogc @safe
if (units == "minutes" || units == "seconds");

The difference between rolling and adding is that rolling does not affect larger units. For instance, rolling a TimeOfDay one hours's worth of minutes gets the exact same TimeOfDay.

Accepted units are "hours", "minutes", and "seconds".

Parameters

NameDescription
units The units to add.
value The number of units to add to this TimeOfDay.

Returns

A reference to the TimeOfDay (this).

Example

auto tod1 = TimeOfDay(7, 12, 0);
tod1.roll!"hours"(1);
writeln(tod1); // TimeOfDay(8, 12, 0)

auto tod2 = TimeOfDay(7, 12, 0);
tod2.roll!"hours"(-1);
writeln(tod2); // TimeOfDay(6, 12, 0)

auto tod3 = TimeOfDay(23, 59, 0);
tod3.roll!"minutes"(1);
writeln(tod3); // TimeOfDay(23, 0, 0)

auto tod4 = TimeOfDay(0, 0, 0);
tod4.roll!"minutes"(-1);
writeln(tod4); // TimeOfDay(0, 59, 0)

auto tod5 = TimeOfDay(23, 59, 59);
tod5.roll!"seconds"(1);
writeln(tod5); // TimeOfDay(23, 59, 0)

auto tod6 = TimeOfDay(0, 0, 0);
tod6.roll!"seconds"(-1);
writeln(tod6); // TimeOfDay(0, 0, 59)

Authors

Jonathan M Davis

License

Boost License 1.0.