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						Function core.memory.GC.inFinalizer
Queries the GC whether the current thread is running object finalization as part of a GC collection, or an explicit call to runFinalizers.
						
				static extern(C) bool inFinalizer() nothrow @nogc @safe;
						
					
				As some GC implementations (such as the current conservative one) don't support GC memory allocation during object finalization, this function can be used to guard against such programming errors.
Returns
true if the current thread is in a finalizer, a destructor invoked by the GC.
Example
// Only code called from a destructor is executed during finalization.
assert(!GC .inFinalizer);
Example
enum Outcome
{
    notCalled,
    calledManually,
    calledFromDruntime
}
static class Resource
{
    static Outcome outcome;
    this()
    {
        outcome = Outcome .notCalled;
    }
    ~this()
    {
        if (GC .inFinalizer)
        {
            outcome = Outcome .calledFromDruntime;
            import core .exception : InvalidMemoryOperationError;
            try
            {
                /*
                 * Presently, allocating GC memory during finalization
                 * is forbidden and leads to
                 * `InvalidMemoryOperationError` being thrown.
                 *
                 * `GC.inFinalizer` can be used to guard against
                 * programming erros such as these and is also a more
                 * efficient way to verify whether a destructor was
                 * invoked by the GC.
                 */
                cast(void) GC .malloc(1);
                assert(false);
            }
            catch (InvalidMemoryOperationError e)
            {
                return;
            }
            assert(false);
        }
        else
            outcome = Outcome .calledManually;
    }
}
static void createGarbage()
{
    auto r = new Resource;
    r = null;
}
writeln(Resource .outcome); // Outcome.notCalled
createGarbage();
GC .collect;
assert(
    Resource .outcome == Outcome .notCalled ||
    Resource .outcome == Outcome .calledFromDruntime);
auto r = new Resource;
GC .runFinalizers((cast(const void*)typeid(Resource) .destructor)[0..1]);
writeln(Resource .outcome); // Outcome.calledFromDruntime
Resource .outcome = Outcome .notCalled;
debug(MEMSTOMP) {} else
{
    // assume Resource data is still available
    r .destroy;
    writeln(Resource .outcome); // Outcome.notCalled
}
r = new Resource;
writeln(Resource .outcome); // Outcome.notCalled
r .destroy;
writeln(Resource .outcome); // Outcome.calledManually
Authors
Sean Kelly, Alex Rønne Petersen
License
					Copyright © 1999-2022 by the D Language Foundation | Page generated by ddox.