Improve this page
Quickly fork, edit online, and submit a pull request for this page.
Requires a signed-in GitHub account. This works well for small changes.
If you'd like to make larger changes you may want to consider using
local clone.
Page wiki
View or edit the community-maintained wiki page associated with this page.
The D programming language. Modern convenience. Modeling power. Native efficiency.
Version 2.066 Goes Beta June 30.
Videos for DConf 2014 are available on archive.org.
Videos and slides for DConf 2013 are available on dconf.org.
[your code here]
Got a brief example illustrating D? Submit your code to the digitalmars.D forum specifying "[your code here]" in the title. Upon approval it will be showcased on a random schedule on D's homepage.
#!/usr/bin/env rdmd
// Computes average line length for standard input.
import std.stdio;
void main() {
ulong lines = 0;
double sumLength = 0;
foreach (line; stdin.byLine()) {
++lines;
sumLength += line.length;
}
writeln("Average line length: ",
lines ? sumLength / lines : 0);
}
D is a language with C-like syntax and static typing. It pragmatically combines
efficiency, control, and modeling power, with safety and programmer productivity.
Convenience
- D allows writing large code fragments without redundantly specifying types,
like dynamic languages do. On the other hand, static inference deduces types and other
code properties, giving the best of both the static and the
dynamic worlds.
void main() { // Define an array of numbers, double[]. Compiler recognizes the common // type of all initializers. auto arr = [ 1, 2, 3.14, 5.1, 6 ]; // Dictionary that maps string to int, type is spelled int[string] auto dictionary = [ "one" : 1, "two" : 2, "three" : 3 ]; // Calls the min function defined below auto x = min(arr[0], dictionary["two"]); } // Type deduction works for function results. This is important for generic // functions, such as min below, which works correctly for all comparable // types. auto min(T1, T2)(T1 lhs, T2 rhs) { return rhs < lhs ? rhs : lhs; }
- Automatic memory management makes for safe, simple, and robust code.
D also supports scoped resource management (aka the
RAII idiom)
and scope statements for
deterministic transactional code that is easy to write and read.
import std.stdio; class Widget { } void main() { // Automatically managed. auto w = new Widget; // Code is executed in any case upon scope exit. scope(exit) { writeln("Exiting main."); } // File is closed deterministically at scope's end. foreach (line; File("text.txt").byLine()) { writeln(line); } writeln(); }
- Built-in linear and associative arrays, slices, and ranges make daily
programming simple and pleasant for tasks, both small and large.
#!/usr/bin/env rdmd import std.range, std.stdio; // Compute average line length for stdin void main() { ulong lines = 0, sumLength = 0; foreach (line; stdin.byLine()) { ++lines; sumLength += line.length; } writeln("Average line length: ", lines ? cast(double) sumLength / lines : 0.0); }
Power
- The best paradigm is to not impose something at the expense of others.
D offers classic polymorphism, value semantics, functional
style, generics, generative programming, contract programming,
and more—all harmoniously integrated.
// Interfaces and classes interface Printable { void print(uint level) in { assert(level > 0); } // contract is part of the interface } // Interface implementation class Widget : Printable { void print(uint level) in{ } body{ } } // Single inheritance of state class ExtendedWidget : Widget { override void print(uint level) in { /* weakening precondition is okay */ } body { //... level may be 0 here ... } } // Immutable data shared across threads immutable string programName = "demo"; // Mutable data is thread-local int perThread = 42; // Explicitly shared data shared int perApp = 5; // Structs have value semantics struct BigNum { // intercept copying this(this) { } // intercept destructor ~this() { } } void main() { // ... }
- D offers an innovative approach to concurrency, featuring true immutable data, message passing, no sharing by default, and controlled mutable sharing across threads. Read more.
- From simple scripts to large projects, D has the breadth to scale with any application's needs: unit testing, information hiding, refined modularity, fast compilation, precise interfaces. Read more.
Efficiency
- D compiles naturally to efficient native code.
- D is designed such that most "obvious" code is fast and
safe. On occasion a function might need to escape the confines of type
safety for ultimate speed and control. For such rare cases D offers
native pointers, type casts, access to any C function without any
intervening translation, and even inline assembly code.
import core.stdc.stdlib; void livingDangerously() { // Access to C's malloc and free primitives auto buf = malloc(1024 * 1024); scope(exit) free(buf); // free automatically upon scope exit // Interprets memory as an array of floats auto floats = cast(float[]) buf[0 .. 1024 * 1024]; // Even stack allocation is possible auto moreBuf = alloca(4096 * 100); //... } // Using inline asm for extra speed on x86 uint checked_multiply(uint x, uint y) { uint result; version (D_InlineAsm_X86) { // Inline assembler "sees" D variables. asm { mov EAX,x ; mul EAX,y ; mov result,EAX ; jc Loverflow ; } return result; } else { result = x * y; if (!y || x <= uint.max / y) return result; } Loverflow: throw new Exception("multiply overflow"); } void main() { // ... }
- The @safe, @trusted, and @system function attributes allow the programmer to best decide the safety-efficiency tradeoffs of an application, and have the compiler check for consistency. Read more.