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object

Forms the symbols available to all D programs. Includes Object, which is the root of the class object hierarchy. This module is implicitly imported.
Authors:
Walter Bright, Sean Kelly
class Object;
All D class objects inherit from Object.
string toString();
Convert Object to a human readable string.
nothrow @trusted size_t toHash();
Compute hash function for Object.
int opCmp(Object o);
Compare with another Object obj.
Returns:
this < obj < 0
this == obj 0
this > obj > 0
bool opEquals(Object o);
Test whether this is equal to o. The default implementation only compares by identity (using the is operator). Generally, overrides for opEquals should attempt to compare objects by their contents.
static Object factory(string classname);
Create instance of class specified by the fully qualified name classname. The class must either have no constructors or have a default constructor.
Returns:
null if failed

Example

module foo.bar;

class C
{
    this() { x = 10; }
    int x;
}

void main()
{
    auto c = cast(C)Object.factory("foo.bar.C");
    assert(c !is null && c.x == 10);
}

auto opEquals(const Object lhs, const Object rhs);
Returns true if lhs and rhs are equal.
struct Interface;
Information about an interface. When an object is accessed via an interface, an Interface* appears as the first entry in its vtbl.
TypeInfo_Class classinfo;
.classinfo for this interface (not for containing class)
size_t offset;
offset to Interface 'this' from Object 'this'
struct OffsetTypeInfo;
Array of pairs giving the offset and type information for each member in an aggregate.
size_t offset;
Offset of member from start of object
TypeInfo ti;
TypeInfo for this member
abstract class TypeInfo;
Runtime type information about a type. Can be retrieved for any type using a TypeidExpression.
const nothrow @trusted size_t getHash(in void* p);
Computes a hash of the instance of a type.
Parameters:
void* p pointer to start of instance of the type
Returns:
the hash
Bugs:
fix https://issues.dlang.org/show_bug.cgi?id=12516 e.g. by changing this to a truly safe interface.
const bool equals(in void* p1, in void* p2);
Compares two instances for equality.
const int compare(in void* p1, in void* p2);
Compares two instances for <, ==, or >.
const pure nothrow @nogc @property @safe size_t tsize();
Returns size of the type.
const void swap(void* p1, void* p2);
Swaps two instances of the type.
inout pure nothrow @nogc @property inout(TypeInfo) next();
Get TypeInfo for 'next' type, as defined by what kind of type this is, null if none.
abstract const pure nothrow @nogc @safe const(void)[] initializer();
Return default initializer. If the type should be initialized to all zeros, an array with a null ptr and a length equal to the type size will be returned. For static arrays, this returns the default initializer for a single element of the array, use tsize to get the correct size.
const pure nothrow @nogc @property @safe uint flags();
Get flags for type: 1 means GC should scan for pointers, 2 means arg of this type is passed in XMM register
const const(OffsetTypeInfo)[] offTi();
Get type information on the contents of the type; null if not available
const void destroy(void* p);
Run the destructor on the object and all its sub-objects
const void postblit(void* p);
Run the postblit on the object and all its sub-objects
const pure nothrow @nogc @property @safe size_t talign();
Return alignment of type
nothrow @safe int argTypes(out TypeInfo arg1, out TypeInfo arg2);
Return internal info on arguments fitting into 8byte. See X86-64 ABI 3.2.3
const pure nothrow @nogc @property @safe immutable(void)* rtInfo();
Return info used by the garbage collector to do precise collection.
class TypeInfo_Class: object.TypeInfo;
Runtime type information about a class. Can be retrieved from an object instance by using the .classinfo property.
byte[] m_init;
class static initializer (init.length gives size in bytes of class)
string name;
class name
void*[] vtbl;
virtual function pointer table
Interface[] interfaces;
interfaces this class implements
TypeInfo_Class base;
base class
static const(TypeInfo_Class) find(in char[] classname);
Search all modules for TypeInfo_Class corresponding to classname.
Returns:
null if not found
const Object create();
Create instance of Object represented by 'this'.
class Throwable;
The base class of all thrown objects.
All thrown objects must inherit from Throwable. Class Exception, which derives from this class, represents the category of thrown objects that are safe to catch and handle. In principle, one should not catch Throwable objects that are not derived from Exception, as they represent unrecoverable runtime errors. Certain runtime guarantees may fail to hold when these errors are thrown, making it unsafe to continue execution after catching them.
string msg;
A message describing the error.
string file;
The file name of the D source code corresponding with where the error was thrown from.
size_t line;
The line number of the D source code corresponding with where the error was thrown from.
TraceInfo info;
The stack trace of where the error happened. This is an opaque object that can either be converted to string, or iterated over with foreach to extract the items in the stack trace (as strings).
Throwable next;
A reference to the next error in the list. This is used when a new Throwable is thrown from inside a catch block. The originally caught Exception will be chained to the new Throwable via this field.
string toString();
Overrides Object.toString and returns the error message. Internally this forwards to the toString overload that takes a sink delegate.
const void toString(scope void delegate(in char[]) sink);
The Throwable hierarchy uses a toString overload that takes a sink delegate to avoid GC allocations, which cannot be performed in certain error situations. Override this toString method to customize the error message.
class Exception: object.Throwable;
The base class of all errors that are safe to catch and handle.
In principle, only thrown objects derived from this class are safe to catch inside a catch block. Thrown objects not derived from Exception represent runtime errors that should not be caught, as certain runtime guarantees may not hold, making it unsafe to continue program execution.
pure nothrow @nogc @safe this(string msg, string file = __FILE__, size_t line = __LINE__, Throwable next = null);
Creates a new instance of Exception. The next parameter is used internally and should always be null when passed by user code. This constructor does not automatically throw the newly-created Exception; the throw statement should be used for that purpose.
class Error: object.Throwable;
The base class of all unrecoverable runtime errors.
This represents the category of Throwable objects that are not safe to catch and handle. In principle, one should not catch Error objects, as they represent unrecoverable runtime errors. Certain runtime guarantees may fail to hold when these errors are thrown, making it unsafe to continue execution after catching them.
pure nothrow @nogc @safe this(string msg, Throwable next = null);
Creates a new instance of Error. The next parameter is used internally and should always be null when passed by user code. This constructor does not automatically throw the newly-created Error; the throw statement should be used for that purpose.
Throwable bypassedException;
The first Exception which was bypassed when this Error was thrown, or null if no Exceptions were pending.
void destroy(T)(T obj)
if (is(T == class));

void destroy(T)(T obj)
if (is(T == interface));

void destroy(T)(ref T obj)
if (is(T == struct));

void destroy(T : U[n], U, size_t n)(ref T obj)
if (!is(T == struct));

void destroy(T)(ref T obj)
if (!is(T == struct) && !is(T == interface) && !is(T == class) && !_isStaticArray!T);
Destroys the given object and puts it in an invalid state. It's used to destroy an object so that any cleanup which its destructor or finalizer does is done and so that it no longer references any other objects. It does not initiate a GC cycle or free any GC memory.
pure nothrow @property @trusted size_t capacity(T)(T[] arr);
(Property) Gets the current capacity of a slice. The capacity is the size that the slice can grow to before the underlying array must be reallocated or extended.
If an append must reallocate a slice with no possibility of extension, then 0 is returned. This happens when the slice references a static array, or if another slice references elements past the end of the current slice.

Note The capacity of a slice may be impacted by operations on other slices.

Examples:
//Static array slice: no capacity
int[4] sarray = [1, 2, 3, 4];
int[]  slice  = sarray[];
assert(sarray.capacity == 0);
//Appending to slice will reallocate to a new array
slice ~= 5;
assert(slice.capacity >= 5);

//Dynamic array slices
int[] a = [1, 2, 3, 4];
int[] b = a[1 .. $];
int[] c = a[1 .. $ - 1];
debug(SENTINEL) {} else // non-zero capacity very much depends on the array and GC implementation
{
    assert(a.capacity != 0);
    assert(a.capacity == b.capacity + 1); //both a and b share the same tail
}
assert(c.capacity == 0);              //an append to c must relocate c.
pure nothrow @trusted size_t reserve(T)(ref T[] arr, size_t newcapacity);
Reserves capacity for a slice. The capacity is the size that the slice can grow to before the underlying array must be reallocated or extended.
Returns:
The new capacity of the array (which may be larger than the requested capacity).
Examples:
//Static array slice: no capacity. Reserve relocates.
int[4] sarray = [1, 2, 3, 4];
int[]  slice  = sarray[];
auto u = slice.reserve(8);
assert(u >= 8);
assert(sarray.ptr !is slice.ptr);
assert(slice.capacity == u);

//Dynamic array slices
int[] a = [1, 2, 3, 4];
a.reserve(8); //prepare a for appending 4 more items
auto p = a.ptr;
u = a.capacity;
a ~= [5, 6, 7, 8];
assert(p == a.ptr);      //a should not have been reallocated
assert(u == a.capacity); //a should not have been extended
nothrow ref inout(T[]) assumeSafeAppend(T)(auto ref inout(T[]) arr);
Assume that it is safe to append to this array. Appends made to this array after calling this function may append in place, even if the array was a slice of a larger array to begin with.
Use this only when it is certain there are no elements in use beyond the array in the memory block. If there are, those elements will be overwritten by appending to this array.

Warning Calling this function, and then using references to data located after the given array results in undefined behavior.

Returns:
The input is returned.
Examples:
int[] a = [1, 2, 3, 4];

// Without assumeSafeAppend. Appending relocates.
int[] b = a [0 .. 3];
b ~= 5;
assert(a.ptr != b.ptr);

debug(SENTINEL) {} else
{
    // With assumeSafeAppend. Appending overwrites.
    int[] c = a [0 .. 3];
    c.assumeSafeAppend() ~= 5;
    assert(a.ptr == c.ptr);
}
bool _ArrayEq(T1, T2)(T1[] a1, T2[] a2);
Helper function used to see if two containers of different types have the same contents in the same sequence.
size_t hashOf(T)(auto ref T arg, size_t seed = 0);
Calculates the hash value of arg with seed initial value. The result may not be equal to typeid(T).getHash(&arg). The seed value may be used for hash chaining:
struct Test
{
    int a;
    string b;
    MyObject c;

    size_t toHash() const @safe pure nothrow
    {
        size_t hash = a.hashOf();
        hash = b.hashOf(hash);
        size_t h1 = c.myMegaHash();
        hash = h1.hashOf(hash); //Mix two hash values
        return hash;
    }
}
enum auto RTInfo(T);
Create RTInfo for type T
@property auto dup(T)(T[] a)
if (!is(const(T) : T));

@property T[] dup(T)(const(T)[] a)
if (is(const(T) : T));
Provide the .dup array property.
@property immutable(T)[] idup(T)(T[] a);

@property immutable(T)[] idup(T : void)(const(T)[] a);
Provide the .idup array property.