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std.datetime.stopwatch
Module containing some basic benchmarking and timing functionality.
For convenience, this module publicly imports core.time.
Unlike the other modules in std.datetime, this module is not currently
publicly imported in std.datetime.package, because the old
versions of this functionality which use
core.time.TickDuration are in std.datetime.package and would
conflict with the symbols in this module. After the old symbols have
gone through the deprecation cycle and have been removed, then this
module will be publicly imported in std.datetime.package.
License:
Authors:
Jonathan M Davis and Kato Shoichi
Source std/datetime/stopwatch.d
- alias
AutoStart
= std.typecons.Flag!"autoStart".Flag; - Used by StopWatch to indicate whether it should start immediately upon construction.If set to
AutoStart
.no, then the StopWatch is not started when it is constructed. Otherwise, if set toAutoStart
.yes, then the StopWatch is started when it is constructed. - struct
StopWatch
; StopWatch
is used to measure time just like one would do with a physical stopwatch, including stopping, restarting, and/or resetting it.core.time.MonoTime is used to hold the time, and it uses the system's monotonic clock, which is high precision and never counts backwards (unlike the wall clock time, which can count backwards, which is why std.datetime.systime.SysTime should not be used for timing). Note that the precision ofStopWatch
differs from system to system. It is impossible for it to be the same for all systems, since the precision of the system clock and other system-dependent and situation-dependent factors (such as the overhead of a context switch between threads) varies from system to system and can affectStopWatch
's accuracy.- nothrow @nogc @safe this(AutoStart
autostart
); - Constructs a StopWatch. Whether it starts immediately depends on the AutoStart argument.If StopWatch.init is used, then the constructed StopWatch isn't running (and can't be, since no constructor ran).Examples:
import core.thread : Thread; { auto sw = StopWatch(AutoStart.yes); assert(sw.running); Thread.sleep(usecs(1)); assert(sw.peek() > Duration.zero); } { auto sw = StopWatch(AutoStart.no); assert(!sw.running); Thread.sleep(usecs(1)); writeln(sw.peek()); // Duration.zero } { StopWatch sw; assert(!sw.running); Thread.sleep(usecs(1)); writeln(sw.peek()); // Duration.zero } writeln(StopWatch.init); // StopWatch(AutoStart.no) assert(StopWatch.init != StopWatch(AutoStart.yes));
- nothrow @nogc @safe void
reset
(); - Resets the StopWatch.The StopWatch can be
reset
while it's running, and resetting it while it's running will not cause it to stop.Examples:import core.thread : Thread; auto sw = StopWatch(AutoStart.yes); Thread.sleep(usecs(1)); sw.stop(); assert(sw.peek() > Duration.zero); sw.reset(); writeln(sw.peek()); // Duration.zero
- nothrow @nogc @safe void
start
(); - Starts the StopWatch.
start
should not be called if the StopWatch is already running.Examples:import core.thread : Thread; StopWatch sw; assert(!sw.running); writeln(sw.peek()); // Duration.zero sw.start(); assert(sw.running); Thread.sleep(usecs(1)); assert(sw.peek() > Duration.zero);
- nothrow @nogc @safe void
stop
(); - Stops the StopWatch.
stop
should not be called if the StopWatch is not running.Examples:import core.thread : Thread; auto sw = StopWatch(AutoStart.yes); assert(sw.running); Thread.sleep(usecs(1)); immutable t1 = sw.peek(); assert(t1 > Duration.zero); sw.stop(); assert(!sw.running); immutable t2 = sw.peek(); assert(t2 >= t1); immutable t3 = sw.peek(); writeln(t2); // t3
- const nothrow @nogc @safe Duration
peek
(); - Peek at the amount of time that the the StopWatch has been running.This does not include any time during which the StopWatch was stopped but does include all of the time that it was running and not just the time since it was started last. Calling reset will reset this to Duration.zero.Examples:
import core.thread : Thread; auto sw = StopWatch(AutoStart.no); writeln(sw.peek()); // Duration.zero sw.start(); Thread.sleep(usecs(1)); assert(sw.peek() >= usecs(1)); Thread.sleep(usecs(1)); assert(sw.peek() >= usecs(2)); sw.stop(); immutable stopped = sw.peek(); Thread.sleep(usecs(1)); writeln(sw.peek()); // stopped sw.start(); Thread.sleep(usecs(1)); assert(sw.peek() > stopped);
- nothrow @nogc @safe void
setTimeElapsed
(DurationtimeElapsed
); - Sets the total time which the StopWatch has been running (i.e. what peek returns).The StopWatch does not have to be stopped for
setTimeElapsed
to be called, nor will calling it cause the StopWatch to stop.Examples:import core.thread : Thread; StopWatch sw; sw.setTimeElapsed(hours(1)); // As discussed in MonoTime's documentation, converting between // Duration and ticks is not exact, though it will be close. // How exact it is depends on the frequency/resolution of the // system's monotonic clock. assert(abs(sw.peek() - hours(1)) < usecs(1)); sw.start(); Thread.sleep(usecs(1)); assert(sw.peek() > hours(1) + usecs(1));
- const pure nothrow @nogc @property @safe bool
running
(); - Returns whether this StopWatch is currently
running
.Examples:StopWatch sw; assert(!sw.running); sw.start(); assert(sw.running); sw.stop(); assert(!sw.running);
- Duration[fun.length]
benchmark
(fun...)(uintn
); - Benchmarks code for speed assessment and comparison.Parameters:
fun aliases of callable objects (e.g. function names). Each callable object should take no arguments. uint n
The number of times each function is to be executed. Returns:The amount of time (as a core.time.Duration) that it took to call each functionn
times. The first value is the length of time that it took to call fun[0]n
times. The second value is the length of time it took to call fun[1]n
times. Etc.Examples:import std.conv : to; int a; void f0() {} void f1() { auto b = a; } void f2() { auto b = to!string(a); } auto r = benchmark!(f0, f1, f2)(10_000); Duration f0Result = r[0]; // time f0 took to run 10,000 times Duration f1Result = r[1]; // time f1 took to run 10,000 times Duration f2Result = r[2]; // time f2 took to run 10,000 times
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