View source code
Display the source code in core/math.d from which this
page was generated on github.
Report a bug
If you spot a problem with this page, click here to create a
Bugzilla issue.
Improve this page
Quickly fork, edit online, and submit a pull request for this page.
Requires a signed-in GitHub account. This works well for small changes.
If you'd like to make larger changes you may want to consider using
local clone.
Function core.math.toPrec
Round argument to a specific precision.
T toPrec(T)
(
float f
) pure nothrow @safe;
T toPrec(T)
(
double f
) pure nothrow @safe;
T toPrec(T)
(
real f
) pure nothrow @safe;
T toPrec(T)
(
float f
) pure nothrow @safe;
T toPrec(T)
(
double f
) pure nothrow @safe;
T toPrec(T)
(
real f
) pure nothrow @safe;
T toPrec(T)
(
float f
) pure nothrow @safe;
T toPrec(T)
(
double f
) pure nothrow @safe;
T toPrec(T)
(
real f
) pure nothrow @safe;
D language types specify only a minimum precision, not a maximum. The
toPrec()
function forces rounding of the argument f
to the precision
of the specified floating point type T
.
The rounding mode used is inevitably target-dependent, but will be done in
a way to maximize accuracy. In most cases, the default is round-to-nearest.
Parameters
Name | Description |
---|---|
T | precision type to round to |
f | value to convert |
Returns
f in precision of type T
Authors
Walter Bright, Don Clugston
License
Copyright © 1999-2022 by the D Language Foundation | Page generated by ddox.