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rt.lifetime

This module contains all functions related to an object's lifetime: allocation, resizing, deallocation, and finalization.
License:
Distributed under the Boost Software License 1.0. (See accompanying file LICENSE)
Authors:
Walter Bright, Sean Kelly, Steven Schveighoffer
void* _d_allocmemory(size_t sz);
Allocate memory using the garbage collector
DMD uses this to allocate closures:
void f(byte[24] x)
{
    return () => x; // `x` is on stack, must be moved to heap to keep it alive
}
Parameters:
size_t sz number of bytes to allocate
Returns:
pointer to sz bytes of free, uninitialized memory, managed by the GC.
Object _d_newclass(const ClassInfo ci);
Create a new class instance.
Allocates memory and sets fields to their initial value, but does not call a constructor.
new Object() // _d_newclass(typeid(Object))
Parameters:
ClassInfo ci TypeInfo_Class object, to provide instance size and initial bytes to copy
Returns:
newly created object
void _d_delinterface(void** p);
void _d_delclass(Object* p);
pure nothrow bool __setArrayAllocLength(ref BlkInfo info, size_t newlength, bool isshared, const TypeInfo tinext, size_t oldlength = ~0);
Set the allocated length of the array block. This is called any time an array is appended to or its length is set.
The allocated block looks like this for blocks < PAGESIZE:
|elem0|elem1|elem2|...|elemN-1|emptyspace|N*elemsize|
The size of the allocated length at the end depends on the block size:
a block of 16 to 256 bytes has an 8-bit length.
a block with 512 to pagesize/2 bytes has a 16-bit length.
For blocks >= pagesize, the length is a size_t and is at the beginning of the block. The reason we have to do this is because the block can extend into more pages, so we cannot trust the block length if it sits at the end of the block, because it might have just been extended. If we can prove in the future that the block is unshared, we may be able to change this, but I'm not sure it's important.
In order to do put the length at the front, we have to provide 16 bytes buffer space in case the block has to be aligned properly. In x86, certain SSE instructions will only work if the data is 16-byte aligned. In addition, we need the sentinel byte to prevent accidental pointers to the next block. Because of the extra overhead, we only do this for page size and above, where the overhead is minimal compared to the block size.
So for those blocks, it looks like:
|N*elemsize|padding|elem0|elem1|...|elemN-1|emptyspace|sentinelbyte|
where elem0 starts 16 bytes after the first byte.
nothrow BlkInfo* __getBlkInfo(void* interior);
Get the cached block info of an interior pointer. Returns null if the interior pointer's block is not cached.

NOTE The base ptr in this struct can be cleared asynchronously by the GC, so any use of the returned BlkInfo should copy it and then check the base ptr of the copy before actually using it.

TODO Change this function so the caller doesn't have to be aware of this issue. Either return by value and expect the caller to always check the base ptr as an indication of whether the struct is valid, or set the BlkInfo as a side-effect and return a bool to indicate success.

void _d_arrayshrinkfit(const TypeInfo ti, void[] arr);
Shrink the "allocated" length of an array to be the exact size of the array.
It doesn't matter what the current allocated length of the array is, the user is telling the runtime that he knows what he is doing.
Parameters:
TypeInfo ti TypeInfo of array type
void[] arr array to shrink. Its .length is element length, not byte length, despite void type
size_t _d_arraysetcapacity(const TypeInfo ti, size_t newcapacity, void[]* p);
Set the array capacity.
If the array capacity isn't currently large enough to hold the requested capacity (in number of elements), then the array is resized/reallocated to the appropriate size.
Pass in a requested capacity of 0 to get the current capacity.
Parameters:
TypeInfo ti type info of element type
size_t newcapacity requested new capacity
void[]* p pointer to array to set. Its length is left unchanged.
Returns:
the number of elements that can actually be stored once the resizing is done
pure nothrow void[] _d_newarrayU(scope const TypeInfo ti, size_t length);

pure nothrow void[] _d_newarrayT(const TypeInfo ti, size_t length);

pure nothrow void[] _d_newarrayiT(const TypeInfo ti, size_t length);
Allocate an array with the garbage collector.
Has three variants:
  • _d_newarrayU leave elements uninitialized
  • _d_newarrayT initializes to 0 (e.g new int[])
  • _d_newarrayiT initializes based on initializer retrieved from TypeInfo (e.g new float[])
Parameters:
TypeInfo ti the type of the resulting array, (may also be the corresponding array.ptr type)
size_t length .length of resulting array
Returns:
newly allocated array
void[] _d_newarraymTX(const TypeInfo ti, size_t[] dims);

void[] _d_newarraymiTX(const TypeInfo ti, size_t[] dims);
Create a new multi-dimensional array
Has two variants:
  • _d_newarraymTX which initializes to 0
  • _d_newarraymiTX which initializes elements based on TypeInfo
void main()
{
    new int[][](10, 20);
    // _d_newarraymTX(typeid(float), [10, 20]);

    new float[][][](10, 20, 30);
    // _d_newarraymiTX(typeid(float), [10, 20, 30]);
}
Parameters:
TypeInfo ti TypeInfo of the array type
size_t[] dims array length values for each dimension
Returns:
newly allocated array
pure nothrow void* _d_newitemU(scope const TypeInfo _ti);

pure nothrow void* _d_newitemT(const TypeInfo _ti);
Allocate an uninitialized non-array item.
This is an optimization to avoid things needed for arrays like the _arrayPad(size).
  • _d_newitemU leaves the item uninitialized
  • _d_newitemT zero initializes the item
  • _d_newitemiT uses a non-zero initializer from TypeInfo
Used to allocate struct instances on the heap.
struct Sz {int x = 0;}
struct Si {int x = 3;}

void main()
{
    new Sz(); // _d_newitemT(typeid(Sz))
    new Si(); // _d_newitemiT(typeid(Si))
}
Parameters:
TypeInfo _ti TypeInfo of item to allocate
Returns:
newly allocated item
pure nothrow void* _d_newitemiT(const TypeInfo _ti);
Same as above, for item with non-zero initializer.
void _d_delmemory(void** p);
void _d_callinterfacefinalizer(void* p);
void _d_callfinalizer(void* p);
void rt_setCollectHandler(CollectHandler h);
CollectHandler rt_getCollectHandler();
nothrow int rt_hasFinalizerInSegment(void* p, size_t size, uint attr, scope const(void)[] segment);
nothrow void rt_finalize2(void* p, bool det = true, bool resetMemory = true);
nothrow void rt_finalize(void* p, bool det = true);
Backwards compatibility
void[] _d_arraysetlengthT(const TypeInfo ti, size_t newlength, void[]* p);

void[] _d_arraysetlengthiT(const TypeInfo ti, size_t newlength, void[]* p);
Resize a dynamic array by setting the .length property
Newly created elements are initialized to their default value.
Has two variants:
  • _d_arraysetlengthT for arrays with elements that initialize to 0
  • _d_arraysetlengthiT for non-zero initializers retrieved from TypeInfo
void main()
{
    int[] a = [1, 2];
    a.length = 3; // gets lowered to `_d_arraysetlengthT(typeid(int[]), 3, &a)`
}
Parameters:
TypeInfo ti TypeInfo of array
size_t newlength new value for the array's .length
void[]* p pointer to array to update the .length of. While it's cast to void[], its .length is still treated as element length.
Returns:
*p after being updated
size_t newCapacity(size_t newlength, size_t size);
Given an array of length size that needs to be expanded to newlength, compute a new capacity.
Better version by Dave Fladebo: This uses an inverse logorithmic algorithm to pre-allocate a bit more space for larger arrays.
  • Arrays smaller than PAGESIZE bytes are left as-is, so for the most
common cases, memory allocation is 1 to 1. The small overhead added doesn't affect small array perf. (it's virtually the same as current).
  • Larger arrays have some space pre-allocated.
  • As the arrays grow, the relative pre-allocated space shrinks.
  • The logorithmic algorithm allocates relatively more space for
mid-size arrays, making it very fast for medium arrays (for mid-to-large arrays, this turns out to be quite a bit faster than the equivalent realloc() code in C, on Linux at least. Small arrays are just as fast as GCC).
  • Perhaps most importantly, overall memory usage and stress on the GC
is decreased significantly for demanding environments.
Parameters:
size_t newlength new .length
size_t size old .length
Returns:
new capacity for array
byte[] _d_arrayappendcTX(const TypeInfo ti, ref return scope byte[] px, size_t n);
Extend an array by n elements.
Caller must initialize those elements.
Parameters:
TypeInfo ti type info of array type (not element type)
byte[] px array to append to, cast to byte[] while keeping the same .length. Will be updated.
size_t n number of elements to append
Returns:
px after being appended to
void[] _d_arrayappendcd(ref byte[] x, dchar c);
Append dchar to char[], converting UTF-32 to UTF-8
void main()
{
    char[] s;
    s ~= 'α';
}
Parameters:
byte[] x array to append to cast to byte[]. Will be modified.
dchar c dchar to append
Returns:
updated x cast to void[]
void[] _d_arrayappendwd(ref byte[] x, dchar c);
Append dchar to wchar[], converting UTF-32 to UTF-16
void main()
{
    dchar x;
    wchar[] s;
    s ~= 'α';
}
Parameters:
byte[] x array to append to cast to byte[]. Will be modified.
dchar c dchar to append
Returns:
updated x cast to void[]
void* _d_arrayliteralTX(const TypeInfo ti, size_t length);
Allocate an array literal
Rely on the caller to do the initialization of the array.
int[] getArr()
{
    return [10, 20];
    // auto res = cast(int*) _d_arrayliteralTX(typeid(int[]), 2);
    // res[0] = 10;
    // res[1] = 20;
    // return res[0..2];
}
Parameters:
TypeInfo ti TypeInfo of resulting array type
size_t length .length of array literal
Returns:
pointer to allocated array