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std.algorithm.sorting

This is a submodule of std.algorithm. It contains generic sorting algorithms.
Cheat Sheet
Function Name Description
completeSort If a = [10, 20, 30] and b = [40, 6, 15], then completeSort(a, b) leaves a = [6, 10, 15] and b = [20, 30, 40]. The range a must be sorted prior to the call, and as a result the combination std.range.chain(a, b) is sorted.
isPartitioned isPartitioned!"a < 0"([-1, -2, 1, 0, 2]) returns true because the predicate is true for a portion of the range and false afterwards.
isSorted isSorted([1, 1, 2, 3]) returns true.
isStrictlyMonotonic isStrictlyMonotonic([1, 1, 2, 3]) returns false.
ordered ordered(1, 1, 2, 3) returns true.
strictlyOrdered strictlyOrdered(1, 1, 2, 3) returns false.
makeIndex Creates a separate index for a range.
merge Lazily merges two or more sorted ranges.
multiSort Sorts by multiple keys.
nextEvenPermutation Computes the next lexicographically greater even permutation of a range in-place.
nextPermutation Computes the next lexicographically greater permutation of a range in-place.
nthPermutation Computes the nth permutation of a range in-place.
partialSort If a = [5, 4, 3, 2, 1], then partialSort(a, 3) leaves a[0 .. 3] = [1, 2, 3]. The other elements of a are left in an unspecified order.
partition Partitions a range according to a unary predicate.
partition3 Partitions a range according to a binary predicate in three parts (less than, equal, greater than the given pivot). Pivot is not given as an index, but instead as an element independent from the range's content.
pivotPartition Partitions a range according to a binary predicate in two parts: less than or equal, and greater than or equal to the given pivot, passed as an index in the range.
schwartzSort Sorts with the help of the Schwartzian transform.
sort Sorts.
topN Separates the top elements in a range, akin to Quickselect.
topNCopy Copies out the top elements of a range.
topNIndex Builds an index of the top elements of a range.
alias SortOutput = std.typecons.Flag!"sortOutput".Flag;
Specifies whether the output of certain algorithm is desired in sorted format.
If set to SortOutput.no, the output should not be sorted.
Otherwise if set to SortOutput.yes, the output should be sorted.
void completeSort(alias less = "a < b", SwapStrategy ss = SwapStrategy.unstable, Lhs, Rhs)(SortedRange!(Lhs, less) lhs, Rhs rhs)
if (hasLength!Rhs && hasSlicing!Rhs && hasSwappableElements!Lhs && hasSwappableElements!Rhs);
Sorts the random-access range chain(lhs, rhs) according to predicate less.
The left-hand side of the range lhs is assumed to be already sorted; rhs is assumed to be unsorted. The exact strategy chosen depends on the relative sizes of lhs and rhs. Performs Ο(lhs.length + rhs.length * log(rhs.length)) (best case) to Ο((lhs.length + rhs.length) * log(lhs.length + rhs.length)) (worst-case) evaluations of swap.
Parameters:
less The predicate to sort by.
ss The swapping strategy to use.
SortedRange!(Lhs, less) lhs The sorted, left-hand side of the random access range to be sorted.
Rhs rhs The unsorted, right-hand side of the random access range to be sorted.
Examples:
import std.range : assumeSorted;
int[] a = [ 1, 2, 3 ];
int[] b = [ 4, 0, 6, 5 ];
completeSort(assumeSorted(a), b);
writeln(a); // [0, 1, 2]
writeln(b); // [3, 4, 5, 6]
bool isSorted(alias less = "a < b", Range)(Range r)
if (isForwardRange!Range);

bool isStrictlyMonotonic(alias less = "a < b", Range)(Range r)
if (isForwardRange!Range);
Checks whether a forward range is sorted according to the comparison operation less. Performs Ο(r.length) evaluations of less.
Unlike isSorted, isStrictlyMonotonic does not allow for equal values, i.e. values for which both less(a, b) and less(b, a) are false.
With either function, the predicate must be a strict ordering just like with isSorted. For example, using "a <= b" instead of "a < b" is incorrect and will cause failed assertions.
Parameters:
less Predicate the range should be sorted by.
Range r Forward range to check for sortedness.
Returns:
true if the range is sorted, false otherwise. isSorted allows duplicates, isStrictlyMonotonic not.
Examples:
assert([1, 1, 2].isSorted);
// strictly monotonic doesn't allow duplicates
assert(![1, 1, 2].isStrictlyMonotonic);

int[] arr = [4, 3, 2, 1];
assert(!isSorted(arr));
assert(!isStrictlyMonotonic(arr));

assert(isSorted!"a > b"(arr));
assert(isStrictlyMonotonic!"a > b"(arr));

sort(arr);
assert(isSorted(arr));
assert(isStrictlyMonotonic(arr));
bool ordered(alias less = "a < b", T...)(T values)
if (T.length == 2 && is(typeof(binaryFun!less(values[1], values[0])) : bool) || T.length > 2 && is(typeof(ordered!less(values[0..1 + $ / 2]))) && is(typeof(ordered!less(values[$ / 2..$]))));

bool strictlyOrdered(alias less = "a < b", T...)(T values)
if (is(typeof(ordered!less(values))));
Like isSorted, returns true if the given values are ordered according to the comparison operation less. Unlike isSorted, takes values directly instead of structured in a range.
ordered allows repeated values, e.g. ordered(1, 1, 2) is true. To verify that the values are ordered strictly monotonically, use strictlyOrdered; strictlyOrdered(1, 1, 2) is false.
With either function, the predicate must be a strict ordering. For example, using "a <= b" instead of "a < b" is incorrect and will cause failed assertions.
Parameters:
T values The tested value
less The comparison predicate
Returns:
true if the values are ordered; ordered allows for duplicates, strictlyOrdered does not.
Examples:
assert(ordered(42, 42, 43));
assert(!strictlyOrdered(43, 42, 45));
assert(ordered(42, 42, 43));
assert(!strictlyOrdered(42, 42, 43));
assert(!ordered(43, 42, 45));
// Ordered lexicographically
assert(ordered("Jane", "Jim", "Joe"));
assert(strictlyOrdered("Jane", "Jim", "Joe"));
// Incidentally also ordered by length decreasing
assert(ordered!((a, b) => a.length > b.length)("Jane", "Jim", "Joe"));
// ... but not strictly so: "Jim" and "Joe" have the same length
assert(!strictlyOrdered!((a, b) => a.length > b.length)("Jane", "Jim", "Joe"));
Range partition(alias predicate, SwapStrategy ss, Range)(Range r)
if (ss == SwapStrategy.stable && isRandomAccessRange!Range && hasLength!Range && hasSlicing!Range && hasSwappableElements!Range);

Range partition(alias predicate, SwapStrategy ss = SwapStrategy.unstable, Range)(Range r)
if (ss != SwapStrategy.stable && isInputRange!Range && hasSwappableElements!Range);
Partitions a range in two using the given predicate.
Specifically, reorders the range r = [left, right) using swap such that all elements i for which predicate(i) is true come before all elements j for which predicate(j) returns false.
Performs Ο(r.length) (if unstable or semistable) or Ο(r.length * log(r.length)) (if stable) evaluations of less and swap. The unstable version computes the minimum possible evaluations of swap (roughly half of those performed by the semistable version).
Parameters:
predicate The predicate to partition by.
ss The swapping strategy to employ.
Range r The random-access range to partition.
Returns:
The right part of r after partitioning.
If ss == SwapStrategy.stable, partition preserves the relative ordering of all elements a, b in r for which predicate(a) == predicate(b). If ss == SwapStrategy.semistable, partition preserves the relative ordering of all elements a, b in the left part of r for which predicate(a) == predicate(b).
Examples:
import std.algorithm.mutation : SwapStrategy;
import std.algorithm.searching : count, find;
import std.conv : text;
import std.range.primitives : empty;

auto Arr = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10];
auto arr = Arr.dup;
static bool even(int a) { return (a & 1) == 0; }
// Partition arr such that even numbers come first
auto r = partition!(even)(arr);
// Now arr is separated in evens and odds.
// Numbers may have become shuffled due to instability
writeln(r); // arr[5 .. $]
writeln(count!(even)(arr[0 .. 5])); // 5
assert(find!(even)(r).empty);

// Can also specify the predicate as a string.
// Use 'a' as the predicate argument name
arr[] = Arr[];
r = partition!(q{(a & 1) == 0})(arr);
writeln(r); // arr[5 .. $]

// Now for a stable partition:
arr[] = Arr[];
r = partition!(q{(a & 1) == 0}, SwapStrategy.stable)(arr);
// Now arr is [2 4 6 8 10 1 3 5 7 9], and r points to 1
assert(arr == [2, 4, 6, 8, 10, 1, 3, 5, 7, 9] && r == arr[5 .. $]);

// In case the predicate needs to hold its own state, use a delegate:
arr[] = Arr[];
int x = 3;
// Put stuff greater than 3 on the left
bool fun(int a) { return a > x; }
r = partition!(fun, SwapStrategy.semistable)(arr);
// Now arr is [4 5 6 7 8 9 10 2 3 1] and r points to 2
assert(arr == [4, 5, 6, 7, 8, 9, 10, 2, 3, 1] && r == arr[7 .. $]);
size_t pivotPartition(alias less = "a < b", Range)(Range r, size_t pivot)
if (isRandomAccessRange!Range && hasLength!Range && hasSlicing!Range && hasAssignableElements!Range);
Partitions r around pivot using comparison function less, algorithm akin to Hoare partition.
Specifically, permutes elements of r and returns an index k < r.length such that:
  • r[pivot] is swapped to r[k]
  • All elements e in subrange r[0 .. k] satisfy !less(r[k], e) (i.e. r[k] is greater than or equal to each element to its left according to predicate less)
  • All elements e in subrange r[k .. $] satisfy !less(e, r[k]) (i.e. r[k] is less than or equal to each element to its right according to predicate less)
If r contains equivalent elements, multiple permutations of r satisfy these constraints. In such cases, pivotPartition attempts to distribute equivalent elements fairly to the left and right of k such that k stays close to r.length / 2.
Parameters:
less The predicate used for comparison, modeled as a strict weak ordering (irreflexive, antisymmetric, transitive, and implying a transitive equivalence)
Range r The range being partitioned
size_t pivot The index of the pivot for partitioning, must be less than r.length or 0 if r.length is 0
Returns:
The new position of the pivot
See Also:
Engineering of a Quicksort Partitioning Algorithm, D. Abhyankar, Journal of Global Research in Computer Science, February 2011. ACCU 2016 Keynote, Andrei Alexandrescu.
Examples:
int[] a = [5, 3, 2, 6, 4, 1, 3, 7];
size_t pivot = pivotPartition(a, a.length / 2);
import std.algorithm.searching : all;
assert(a[0 .. pivot].all!(x => x <= a[pivot]));
assert(a[pivot .. $].all!(x => x >= a[pivot]));
bool isPartitioned(alias pred, Range)(Range r)
if (isForwardRange!Range);
Parameters:
pred The predicate that the range should be partitioned by.
Range r The range to check.
Returns:
true if r is partitioned according to predicate pred.
Examples:
int[] r = [ 1, 3, 5, 7, 8, 2, 4, ];
assert(isPartitioned!"a & 1"(r));
auto partition3(alias less = "a < b", SwapStrategy ss = SwapStrategy.unstable, Range, E)(Range r, E pivot)
if (ss == SwapStrategy.unstable && isRandomAccessRange!Range && hasSwappableElements!Range && hasLength!Range && hasSlicing!Range && is(typeof(binaryFun!less(r.front, pivot)) == bool) && is(typeof(binaryFun!less(pivot, r.front)) == bool) && is(typeof(binaryFun!less(r.front, r.front)) == bool));
Rearranges elements in r in three adjacent ranges and returns them.
The first and leftmost range only contains elements in r less than pivot. The second and middle range only contains elements in r that are equal to pivot. Finally, the third and rightmost range only contains elements in r that are greater than pivot. The less-than test is defined by the binary function less.
Parameters:
less The predicate to use for the rearrangement.
ss The swapping strategy to use.
Range r The random-access range to rearrange.
E pivot The pivot element.
Returns:
A std.typecons.Tuple of the three resulting ranges. These ranges are slices of the original range.
Bugs:
stable partition3 has not been implemented yet.
Examples:
auto a = [ 8, 3, 4, 1, 4, 7, 4 ];
auto pieces = partition3(a, 4);
writeln(pieces[0]); // [1, 3]
writeln(pieces[1]); // [4, 4, 4]
writeln(pieces[2]); // [8, 7]
SortedRange!(RangeIndex, (a, b) => binaryFun!less(*a, *b)) makeIndex(alias less = "a < b", SwapStrategy ss = SwapStrategy.unstable, Range, RangeIndex)(Range r, RangeIndex index)
if (isForwardRange!Range && isRandomAccessRange!RangeIndex && is(ElementType!RangeIndex : ElementType!Range*) && hasAssignableElements!RangeIndex);

void makeIndex(alias less = "a < b", SwapStrategy ss = SwapStrategy.unstable, Range, RangeIndex)(Range r, RangeIndex index)
if (isRandomAccessRange!Range && !isInfinite!Range && isRandomAccessRange!RangeIndex && !isInfinite!RangeIndex && isIntegral!(ElementType!RangeIndex) && hasAssignableElements!RangeIndex);
Computes an index for r based on the comparison less.
The index is a sorted array of pointers or indices into the original range. This technique is similar to sorting, but it is more flexible because (1) it allows "sorting" of immutable collections, (2) allows binary search even if the original collection does not offer random access, (3) allows multiple indexes, each on a different predicate, and (4) may be faster when dealing with large objects. However, using an index may also be slower under certain circumstances due to the extra indirection, and is always larger than a sorting-based solution because it needs space for the index in addition to the original collection. The complexity is the same as sort's.
The first overload of makeIndex writes to a range containing pointers, and the second writes to a range containing offsets. The first overload requires Range to be a forward range, and the latter requires it to be a random-access range.
makeIndex overwrites its second argument with the result, but never reallocates it.
Parameters:
less The comparison to use.
ss The swapping strategy.
Range r The range to index.
RangeIndex index The resulting index.
Returns:
The pointer-based version returns a SortedRange wrapper over index, of type SortedRange!(RangeIndex, (a, b) => binaryFun!less(*a, *b)) thus reflecting the ordering of the index. The index-based version returns void because the ordering relation involves not only index but also r.
Throws:
If the second argument's length is less than that of the range indexed, an exception is thrown.
Examples:
immutable(int[]) arr = [ 2, 3, 1, 5, 0 ];
// index using pointers
auto index1 = new immutable(int)*[arr.length];
makeIndex!("a < b")(arr, index1);
assert(isSorted!("*a < *b")(index1));
// index using offsets
auto index2 = new size_t[arr.length];
makeIndex!("a < b")(arr, index2);
assert(isSorted!
    ((size_t a, size_t b){ return arr[a] < arr[b];})
    (index2));
Merge!(less, Rs) merge(alias less = "a < b", Rs...)(Rs rs)
if (Rs.length >= 2 && allSatisfy!(isInputRange, Rs) && !is(CommonType!(staticMap!(ElementType, Rs)) == void));
Merge multiple sorted ranges rs with less-than predicate function pred into one single sorted output range containing the sorted union of the elements of inputs.
Duplicates are not eliminated, meaning that the total number of elements in the output is the sum of all elements in the ranges passed to it; the length member is offered if all inputs also have length. The element types of all the inputs must have a common type CommonType.
Parameters:
less Predicate the given ranges are sorted by.
Rs rs The ranges to compute the union for.
Returns:
A range containing the union of the given ranges.

Details All of its inputs are assumed to be sorted. This can mean that inputs are instances of std.range.SortedRange. Use the result of std.algorithm.sorting.sort, or std.range.assumeSorted to merge ranges known to be sorted (show in the example below). Note that there is currently no way of ensuring that two or more instances of std.range.SortedRange are sorted using a specific comparison function pred. Therefore no checking is done here to assure that all inputs rs are instances of std.range.SortedRange.

This algorithm is lazy, doing work progressively as elements are pulled off the result.
Time complexity is proportional to the sum of element counts over all inputs.
If all inputs have the same element type and offer it by ref, output becomes a range with mutable front (and back where appropriate) that reflects in the original inputs.
If any of the inputs rs is infinite so is the result (empty being always false).

See Also:
std.algorithm.setops.multiwayMerge for an analogous function that merges a dynamic number of ranges.
Examples:
import std.algorithm.comparison : equal;
import std.range : retro;

int[] a = [1, 3, 5];
int[] b = [2, 3, 4];

assert(a.merge(b).equal([1, 2, 3, 3, 4, 5]));
assert(a.merge(b).retro.equal([5, 4, 3, 3, 2, 1]));
Examples:
test bi-directional access and common type
import std.algorithm.comparison : equal;
import std.range : retro;
import std.traits : CommonType;

alias S = short;
alias I = int;
alias D = double;

S[] a = [1, 2, 3];
I[] b = [50, 60];
D[] c = [10, 20, 30, 40];

auto m = merge(a, b, c);

static assert(is(typeof(m.front) == CommonType!(S, I, D)));

assert(equal(m, [1, 2, 3, 10, 20, 30, 40, 50, 60]));
assert(equal(m.retro, [60, 50, 40, 30, 20, 10, 3, 2, 1]));

m.popFront();
assert(equal(m, [2, 3, 10, 20, 30, 40, 50, 60]));
m.popBack();
assert(equal(m, [2, 3, 10, 20, 30, 40, 50]));
m.popFront();
assert(equal(m, [3, 10, 20, 30, 40, 50]));
m.popBack();
assert(equal(m, [3, 10, 20, 30, 40]));
m.popFront();
assert(equal(m, [10, 20, 30, 40]));
m.popBack();
assert(equal(m, [10, 20, 30]));
m.popFront();
assert(equal(m, [20, 30]));
m.popBack();
assert(equal(m, [20]));
m.popFront();
assert(m.empty);
template multiSort(less...)
Sorts a range by multiple keys.
The call multiSort!("a.id < b.id", "a.date > b.date")(r) sorts the range r by id ascending, and sorts elements that have the same id by date descending. Such a call is equivalent to sort!"a.id != b.id ? a.id < b.id : a.date > b.date"(r), but multiSort is faster because it does fewer comparisons (in addition to being more convenient).
Returns:
The initial range wrapped as a SortedRange with its predicates converted to an equivalent single predicate.
Examples:
import std.algorithm.mutation : SwapStrategy;
static struct Point { int x, y; }
auto pts1 = [ Point(0, 0), Point(5, 5), Point(0, 1), Point(0, 2) ];
auto pts2 = [ Point(0, 0), Point(0, 1), Point(0, 2), Point(5, 5) ];
multiSort!("a.x < b.x", "a.y < b.y", SwapStrategy.unstable)(pts1);
writeln(pts1); // pts2
SortedRange!(Range, less) sort(alias less = "a < b", SwapStrategy ss = SwapStrategy.unstable, Range)(Range r)
if ((ss == SwapStrategy.unstable && (hasSwappableElements!Range || hasAssignableElements!Range) || ss != SwapStrategy.unstable && hasAssignableElements!Range) && isRandomAccessRange!Range && hasSlicing!Range && hasLength!Range);
Sorts a random-access range according to the predicate less.
Performs Ο(r.length * log(r.length)) evaluations of less. If less involves expensive computations on the sort key, it may be worthwhile to use schwartzSort instead.
Stable sorting requires hasAssignableElements!Range to be true.
sort returns a std.range.SortedRange over the original range, allowing functions that can take advantage of sorted data to know that the range is sorted and adjust accordingly. The std.range.SortedRange is a wrapper around the original range, so both it and the original range are sorted. Other functions can't know that the original range has been sorted, but they can know that std.range.SortedRange has been sorted.

Preconditions The predicate is expected to satisfy certain rules in order for sort to behave as expected - otherwise, the program may fail on certain inputs (but not others) when not compiled in release mode, due to the cursory assumeSorted check. Specifically, sort expects less(a,b) && less(b,c) to imply less(a,c) (transitivity), and, conversely, !less(a,b) && !less(b,c) to imply !less(a,c). Note that the default predicate ("a < b") does not always satisfy these conditions for floating point types, because the expression will always be false when either a or b is NaN. Use std.math.cmp instead.

Parameters:
less The predicate to sort by.
ss The swapping strategy to use.
Range r The range to sort.
Returns:
The initial range wrapped as a SortedRange with the predicate binaryFun!less.

Algorithms Introsort is used for unstable sorting and Timsort is used for stable sorting. Each algorithm has benefits beyond stability. Introsort is generally faster but Timsort may achieve greater speeds on data with low entropy or if predicate calls are expensive. Introsort performs no allocations whereas Timsort will perform one or more allocations per call. Both algorithms have Ο(n log n) worst-case time complexity.

Examples:
int[] array = [ 1, 2, 3, 4 ];

// sort in descending order
array.sort!("a > b");
writeln(array); // [4, 3, 2, 1]

// sort in ascending order
array.sort();
writeln(array); // [1, 2, 3, 4]

// sort with reusable comparator and chain
alias myComp = (x, y) => x > y;
writeln(array.sort!(myComp).release); // [4, 3, 2, 1]
Examples:
// Showcase stable sorting
import std.algorithm.mutation : SwapStrategy;
string[] words = [ "aBc", "a", "abc", "b", "ABC", "c" ];
sort!("toUpper(a) < toUpper(b)", SwapStrategy.stable)(words);
writeln(words); // ["a", "aBc", "abc", "ABC", "b", "c"]
Examples:
// Sorting floating-point numbers in presence of NaN
double[] numbers = [-0.0, 3.0, -2.0, double.nan, 0.0, -double.nan];

import std.algorithm.comparison : equal;
import std.math.operations : cmp;
import std.math.traits : isIdentical;

sort!((a, b) => cmp(a, b) < 0)(numbers);

double[] sorted = [-double.nan, -2.0, -0.0, 0.0, 3.0, double.nan];
assert(numbers.equal!isIdentical(sorted));
SortedRange!(R, (a, b) => binaryFun!less(unaryFun!transform(a), unaryFun!transform(b))) schwartzSort(alias transform, alias less = "a < b", SwapStrategy ss = SwapStrategy.unstable, R)(R r)
if (isRandomAccessRange!R && hasLength!R && hasSwappableElements!R && !is(typeof(binaryFun!less) == SwapStrategy));

auto schwartzSort(alias transform, SwapStrategy ss, R)(R r)
if (isRandomAccessRange!R && hasLength!R && hasSwappableElements!R);
Alternative sorting method that should be used when comparing keys involves an expensive computation.
Instead of using less(a, b) for comparing elements, schwartzSort uses less(transform(a), transform(b)). The values of the transform function are precomputed in a temporary array, thus saving on repeatedly computing it. Conversely, if the cost of transform is small compared to the cost of allocating and filling the precomputed array, sort may be faster and therefore preferable.
This approach to sorting is akin to the Schwartzian transform, also known as the decorate-sort-undecorate pattern in Python and Lisp. The complexity is the same as that of the corresponding sort, but schwartzSort evaluates transform only r.length times (less than half when compared to regular sorting). The usage can be best illustrated with an example.

Example

uint hashFun(string) { ... expensive computation ... }
string[] array = ...;
// Sort strings by hash, slow
sort!((a, b) => hashFun(a) < hashFun(b))(array);
// Sort strings by hash, fast (only computes arr.length hashes):
schwartzSort!(hashFun, "a < b")(array);
The schwartzSort function might require less temporary data and be faster than the Perl idiom or the decorate-sort-undecorate idiom present in Python and Lisp. This is because sorting is done in-place and only minimal extra data (one array of transformed elements) is created.
To check whether an array was sorted and benefit of the speedup of Schwartz sorting, a function schwartzIsSorted is not provided because the effect can be achieved by calling isSorted!less(map!transform(r)).

Parameters:
transform The transformation to apply. Either a unary function (unaryFun!transform(element)), or a binary function (binaryFun!transform(element, index)).
less The predicate to sort the transformed elements by.
ss The swapping strategy to use.
R r The range to sort.
Returns:
The initial range wrapped as a SortedRange with the predicate (a, b) => binaryFun!less(transform(a), transform(b)).
Examples:
import std.algorithm.iteration : map;
import std.numeric : entropy;

auto lowEnt = [ 1.0, 0, 0 ],
     midEnt = [ 0.1, 0.1, 0.8 ],
    highEnt = [ 0.31, 0.29, 0.4 ];
auto arr = new double[][3];
arr[0] = midEnt;
arr[1] = lowEnt;
arr[2] = highEnt;

schwartzSort!(entropy, "a > b")(arr);

writeln(arr[0]); // highEnt
writeln(arr[1]); // midEnt
writeln(arr[2]); // lowEnt
assert(isSorted!("a > b")(map!(entropy)(arr)));
void partialSort(alias less = "a < b", SwapStrategy ss = SwapStrategy.unstable, Range)(Range r, size_t n)
if (isRandomAccessRange!Range && hasLength!Range && hasSlicing!Range);
Reorders the random-access range r such that the range r[0 .. mid] is the same as if the entire r were sorted, and leaves the range r[mid .. r.length] in no particular order.
Performs Ο(r.length * log(mid)) evaluations of pred. The implementation simply calls topN!(less, ss)(r, n) and then sort!(less, ss)(r[0 .. n]).
Parameters:
less The predicate to sort by.
ss The swapping strategy to use.
Range r The random-access range to reorder.
size_t n The length of the initial segment of r to sort.
Examples:
int[] a = [ 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 ];
partialSort(a, 5);
writeln(a[0 .. 5]); // [0, 1, 2, 3, 4]
void partialSort(alias less = "a < b", SwapStrategy ss = SwapStrategy.unstable, Range1, Range2)(Range1 r1, Range2 r2)
if (isRandomAccessRange!Range1 && hasLength!Range1 && isInputRange!Range2 && is(ElementType!Range1 == ElementType!Range2) && hasLvalueElements!Range1 && hasLvalueElements!Range2);
Stores the smallest elements of the two ranges in the left-hand range in sorted order.
Parameters:
less The predicate to sort by.
ss The swapping strategy to use.
Range1 r1 The first range.
Range2 r2 The second range.
Examples:
int[] a = [5, 7, 2, 6, 7];
int[] b = [2, 1, 5, 6, 7, 3, 0];

partialSort(a, b);
writeln(a); // [0, 1, 2, 2, 3]
auto topN(alias less = "a < b", SwapStrategy ss = SwapStrategy.unstable, Range)(Range r, size_t nth)
if (isRandomAccessRange!Range && hasLength!Range && hasSlicing!Range && hasAssignableElements!Range);
Reorders the range r using swap such that r[nth] refers to the element that would fall there if the range were fully sorted.
It is akin to Quickselect, and partitions r such that all elements e1 from r[0] to r[nth] satisfy !less(r[nth], e1), and all elements e2 from r[nth] to r[r.length] satisfy !less(e2, r[nth]). Effectively, it finds the nth + 1 smallest (according to less) elements in r. Performs an expected Ο(r.length) (if unstable) or Ο(r.length * log(r.length)) (if stable) evaluations of less and swap.
If n >= r.length, the algorithm has no effect and returns r[0 .. r.length].
Parameters:
less The predicate to sort by.
ss The swapping strategy to use.
Range r The random-access range to reorder.
size_t nth The index of the element that should be in sorted position after the function is done.
Returns:
a slice from r[0] to r[nth], excluding r[nth] itself.
See Also:
Bugs:
Stable topN has not been implemented yet.
Examples:
int[] v = [ 25, 7, 9, 2, 0, 5, 21 ];
topN!"a < b"(v, 100);
writeln(v); // [25, 7, 9, 2, 0, 5, 21]
auto n = 4;
topN!((a, b) => a < b)(v, n);
writeln(v[n]); // 9
auto topN(alias less = "a < b", SwapStrategy ss = SwapStrategy.unstable, Range1, Range2)(Range1 r1, Range2 r2)
if (isRandomAccessRange!Range1 && hasLength!Range1 && isInputRange!Range2 && is(ElementType!Range1 == ElementType!Range2) && hasLvalueElements!Range1 && hasLvalueElements!Range2);
Stores the smallest elements of the two ranges in the left-hand range.
Parameters:
less The predicate to sort by.
ss The swapping strategy to use.
Range1 r1 The first range.
Range2 r2 The second range.
Examples:
int[] a = [ 5, 7, 2, 6, 7 ];
int[] b = [ 2, 1, 5, 6, 7, 3, 0 ];
topN(a, b);
sort(a);
writeln(a); // [0, 1, 2, 2, 3]
TRange topNCopy(alias less = "a < b", SRange, TRange)(SRange source, TRange target, SortOutput sorted = No.sortOutput)
if (isInputRange!SRange && isRandomAccessRange!TRange && hasLength!TRange && hasSlicing!TRange);
Copies the top n elements of the input range source into the random-access range target, where n = target.length.
Elements of source are not touched. If sorted is true, the target is sorted. Otherwise, the target respects the heap property.
Parameters:
less The predicate to sort by.
SRange source The source range.
TRange target The target range.
SortOutput sorted Whether to sort the elements copied into target.
Returns:
The slice of target containing the copied elements.
Examples:
import std.typecons : Yes;

int[] a = [ 10, 16, 2, 3, 1, 5, 0 ];
int[] b = new int[3];
topNCopy(a, b, Yes.sortOutput);
writeln(b); // [0, 1, 2]
void topNIndex(alias less = "a < b", SwapStrategy ss = SwapStrategy.unstable, Range, RangeIndex)(Range r, RangeIndex index, SortOutput sorted = No.sortOutput)
if (isRandomAccessRange!Range && isRandomAccessRange!RangeIndex && hasAssignableElements!RangeIndex);
Given a range of elements, constructs an index of its top n elements (i.e., the first n elements if the range were sorted).
Similar to topN, except that the range is not modified.
Parameters:
less A binary predicate that defines the ordering of range elements. Defaults to a < b.
ss (Not implemented yet.) Specify the swapping strategy.
Range r A random-access range of elements to make an index for.
RangeIndex index A random-access range with assignable elements to build the index in. The length of this range determines how many top elements to index in r.
This index range can either have integral elements, in which case the constructed index will consist of zero-based numerical indices into r; or it can have pointers to the element type of r, in which case the constructed index will be pointers to the top elements in r.
SortOutput sorted Determines whether to sort the index by the elements they refer to.
See Also:
Bugs:
The swapping strategy parameter is not implemented yet; currently it is ignored.
Examples:
import std.typecons : Yes;

// Construct index to top 3 elements using numerical indices:
int[] a = [ 10, 2, 7, 5, 8, 1 ];
int[] index = new int[3];
topNIndex(a, index, Yes.sortOutput);
assert(index == [5, 1, 3]); // because a[5]==1, a[1]==2, a[3]==5

// Construct index to top 3 elements using pointer indices:
int*[] ptrIndex = new int*[3];
topNIndex(a, ptrIndex, Yes.sortOutput);
writeln(ptrIndex); // [&a[5], &a[1], &a[3]]
bool nextPermutation(alias less = "a < b", BidirectionalRange)(BidirectionalRange range)
if (isBidirectionalRange!BidirectionalRange && hasSwappableElements!BidirectionalRange);
Permutes range in-place to the next lexicographically greater permutation.
The predicate less defines the lexicographical ordering to be used on the range.
If the range is currently the lexicographically greatest permutation, it is permuted back to the least permutation and false is returned. Otherwise, true is returned. One can thus generate all permutations of a range by sorting it according to less, which produces the lexicographically least permutation, and then calling nextPermutation until it returns false. This is guaranteed to generate all distinct permutations of the range exactly once. If there are N elements in the range and all of them are unique, then N! permutations will be generated. Otherwise, if there are some duplicated elements, fewer permutations will be produced.
// Enumerate all permutations
int[] a = [1,2,3,4,5];
do
{
    // use the current permutation and
    // proceed to the next permutation of the array.
} while (nextPermutation(a));
Parameters:
less The ordering to be used to determine lexicographical ordering of the permutations.
BidirectionalRange range The range to permute.
Returns:
false if the range was lexicographically the greatest, in which case the range is reversed back to the lexicographically smallest permutation; otherwise returns true.
Examples:
// Step through all permutations of a sorted array in lexicographic order
int[] a = [1,2,3];
writeln(nextPermutation(a)); // true
writeln(a); // [1, 3, 2]
writeln(nextPermutation(a)); // true
writeln(a); // [2, 1, 3]
writeln(nextPermutation(a)); // true
writeln(a); // [2, 3, 1]
writeln(nextPermutation(a)); // true
writeln(a); // [3, 1, 2]
writeln(nextPermutation(a)); // true
writeln(a); // [3, 2, 1]
writeln(nextPermutation(a)); // false
writeln(a); // [1, 2, 3]
Examples:
// Step through permutations of an array containing duplicate elements:
int[] a = [1,1,2];
writeln(nextPermutation(a)); // true
writeln(a); // [1, 2, 1]
writeln(nextPermutation(a)); // true
writeln(a); // [2, 1, 1]
writeln(nextPermutation(a)); // false
writeln(a); // [1, 1, 2]
bool nextEvenPermutation(alias less = "a < b", BidirectionalRange)(BidirectionalRange range)
if (isBidirectionalRange!BidirectionalRange && hasSwappableElements!BidirectionalRange);
Permutes range in-place to the next lexicographically greater even permutation.
The predicate less defines the lexicographical ordering to be used on the range.
An even permutation is one which is produced by swapping an even number of pairs of elements in the original range. The set of even permutations is distinct from the set of all permutations only when there are no duplicate elements in the range. If the range has N unique elements, then there are exactly N!/2 even permutations.
If the range is already the lexicographically greatest even permutation, it is permuted back to the least even permutation and false is returned. Otherwise, true is returned, and the range is modified in-place to be the lexicographically next even permutation.
One can thus generate the even permutations of a range with unique elements by starting with the lexicographically smallest permutation, and repeatedly calling nextEvenPermutation until it returns false.
// Enumerate even permutations
int[] a = [1,2,3,4,5];
do
{
    // use the current permutation and
    // proceed to the next even permutation of the array.
} while (nextEvenPermutation(a));
One can also generate the odd permutations of a range by noting that permutations obey the rule that even + even = even, and odd + even = odd. Thus, by swapping the last two elements of a lexicographically least range, it is turned into the first odd permutation. Then calling nextEvenPermutation on this first odd permutation will generate the next even permutation relative to this odd permutation, which is actually the next odd permutation of the original range. Thus, by repeatedly calling nextEvenPermutation until it returns false, one enumerates the odd permutations of the original range.
// Enumerate odd permutations
int[] a = [1,2,3,4,5];
swap(a[$-2], a[$-1]);    // a is now the first odd permutation of [1,2,3,4,5]
do
{
    // use the current permutation and
    // proceed to the next odd permutation of the original array
    // (which is an even permutation of the first odd permutation).
} while (nextEvenPermutation(a));

Warning Since even permutations are only distinct from all permutations when the range elements are unique, this function assumes that there are no duplicate elements under the specified ordering. If this is not true, some permutations may fail to be generated. When the range has non-unique elements, you should use nextPermutation  instead.

Parameters:
less The ordering to be used to determine lexicographical ordering of the permutations.
BidirectionalRange range The range to permute.
Returns:
false if the range was lexicographically the greatest, in which case the range is reversed back to the lexicographically smallest permutation; otherwise returns true.
Examples:
// Step through even permutations of a sorted array in lexicographic order
int[] a = [1,2,3];
writeln(nextEvenPermutation(a)); // true
writeln(a); // [2, 3, 1]
writeln(nextEvenPermutation(a)); // true
writeln(a); // [3, 1, 2]
writeln(nextEvenPermutation(a)); // false
writeln(a); // [1, 2, 3]
Examples:
Even permutations are useful for generating coordinates of certain geometric shapes. Here's a non-trivial example:
import std.math.algebraic : sqrt;

// Print the 60 vertices of a uniform truncated icosahedron (soccer ball)
enum real Phi = (1.0 + sqrt(5.0)) / 2.0;    // Golden ratio
real[][] seeds = [
    [0.0, 1.0, 3.0*Phi],
    [1.0, 2.0+Phi, 2.0*Phi],
    [Phi, 2.0, Phi^^3]
];
size_t n;
foreach (seed; seeds)
{
    // Loop over even permutations of each seed
    do
    {
        // Loop over all sign changes of each permutation
        size_t i;
        do
        {
            // Generate all possible sign changes
            for (i=0; i < seed.length; i++)
            {
                if (seed[i] != 0.0)
                {
                    seed[i] = -seed[i];
                    if (seed[i] < 0.0)
                        break;
                }
            }
            n++;
        } while (i < seed.length);
    } while (nextEvenPermutation(seed));
}
writeln(n); // 60
ref Range nthPermutation(Range)(auto ref Range range, const ulong perm)
if (isRandomAccessRange!Range && hasLength!Range);
Permutes range into the perm permutation.
The algorithm has a constant runtime complexity with respect to the number of permutations created. Due to the number of unique values of ulong only the first 21 elements of range can be permuted. The rest of the range will therefore not be permuted. This algorithm uses the Lehmer Code.
The algorithm works as follows:
    auto pem = [4,0,4,1,0,0,0]; // permutation 2982 in factorial
    auto src = [0,1,2,3,4,5,6]; // the range to permutate
auto i = 0; // range index // range index iterates pem and src in sync // pem[i] + i is used as index into src // first src[pem[i] + i] is stored in t auto t = 4; // tmp value src = [0,1,2,3,n,5,6];
// then the values between i and pem[i] + i are moved one // to the right src = [n,0,1,2,3,5,6]; // at last t is inserted into position i src = [4,0,1,2,3,5,6]; // finally i is incremented ++i;
// this process is repeated while i < pem.length
t = 0; src = [4,n,1,2,3,5,6]; src = [4,0,1,2,3,5,6]; ++i; t = 6; src = [4,0,1,2,3,5,n]; src = [4,0,n,1,2,3,5]; src = [4,0,6,1,2,3,5];
Returns:
The permuted range.
Parameters:
Range range The Range to permute. The original ordering will be lost.
ulong perm The permutation to permutate range to.
Examples:
auto src = [0, 1, 2, 3, 4, 5, 6];
auto rslt = [4, 0, 6, 2, 1, 3, 5];

src = nthPermutation(src, 2982);
writeln(src); // rslt
bool nthPermutationImpl(Range)(auto ref Range range, ulong perm)
if (isRandomAccessRange!Range && hasLength!Range);
Returns:
true in case the permutation worked, false in case perm had more digits in the factorial number system than range had elements. This case must not occur as this would lead to out of range accesses.
Examples:
auto src = [0, 1, 2, 3, 4, 5, 6];
auto rslt = [4, 0, 6, 2, 1, 3, 5];

bool worked = nthPermutationImpl(src, 2982);
assert(worked);
writeln(src); // rslt