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Compiler implementation of the D programming language.

Source: glue.d

Dsymbols obj_symbols_towrite;
Append s to list of object files to generate later.
Outbuffer objbuf;
Prepare for generating obj file.
void genObjFile(Module m, bool multiobj);
Generate .obj file for Module.
bool isDruntimeArrayOp(Identifier ident);
Search for a druntime array op
uint totym(Type tx);
Return back end type corresponding to D front end type.
Symbol* toSymbol(Type t);
elem* toEfilename(Module m);
Generate elem that is a dynamic array slice of the module file name.