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Class std.socket.Protocol

Protocol is a class for retrieving protocol information.

class Protocol ;

Fields

NameTypeDescription
aliases string[]These members are populated when one of the following functions are called successfully:
name stringThese members are populated when one of the following functions are called successfully:
type ProtocolTypeThese members are populated when one of the following functions are called successfully:

Methods

NameDescription
getProtocolByName (name)
getProtocolByType (type)
factory (classname) Create instance of class specified by the fully qualified name classname. The class must either have no constructors or have a default constructor.
opCmp (o) Compare with another Object obj.
opEquals (o) Test whether this is equal to o. The default implementation only compares by identity (using the is operator). Generally, overrides and overloads for opEquals should attempt to compare objects by their contents. A class will most likely want to add an overload that takes your specific type as the argument and does the content comparison. Then you can override this and forward it to your specific typed overload with a cast. Remember to check for null on the typed overload.
toHash () Compute hash function for Object.
toString () Convert Object to a human readable string.

Example

auto proto = new Protocol;
writeln("About protocol TCP:");
if (proto.getProtocolByType(ProtocolType.TCP))
{
    writefln("  Name: %s", proto.name);
    foreach (string s; proto.aliases)
         writefln("  Alias: %s", s);
}
else
    writeln("  No information found");

Authors

Christopher E. Miller, David Nadlinger, Vladimir Panteleev

License

Boost License 1.0.