Report a bug
If you spot a problem with this page, click here to create a Bugzilla issue.
Improve this page
Quickly fork, edit online, and submit a pull request for this page.
Requires a signed-in GitHub account. This works well for small changes.
If you'd like to make larger changes you may want to consider using
a local clone.
core.sync.semaphore
The semaphore module provides a general use semaphore for synchronization.
License:
Authors:
Sean Kelly
Source core/sync/semaphore.d
- class
Semaphore
; - This class represents a general counting semaphore as concieved by Edsger Dijkstra. As per Mesa type monitors however, "signal" has been replaced with "notify" to indicate that control is not transferred to the waiter when a notification is sent.
- this(uint
count
= 0); - Initializes a semaphore object with the specified initial count.Parameters:
uint count
The initial count for the semaphore. Throws:SyncError on error. - void
wait
(); - Wait until the current count is above zero, then atomically decrement the count by one and return.Throws:SyncError on error.
- bool
wait
(Durationperiod
); - Suspends the calling thread until the current count moves above zero or until the supplied time period has elapsed. If the count moves above zero in this interval, then atomically decrement the count by one and return true. Otherwise, return false.Parameters:
Duration period
The time to wait. In period must be non-negative.
Throws:SyncError on error.Returns:true if notified before the timeout and false if not. - void
notify
(); - Atomically increment the current count by one. This will notify one waiter, if there are any in the queue.Throws:SyncError on error.
- bool
tryWait
(); - If the current count is equal to zero, return. Otherwise, atomically decrement the count by one and return true.Throws:SyncError on error.Returns:true if the count was above zero and false if not.
Copyright © 1999-2018 by the D Language Foundation | Page generated by
Ddoc on Thu Jul 5 08:36:52 2018